doctornuke
Supreme Allied Commander
Supreme Soviet Generalissimo
Posts: 38
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Post by doctornuke on Jul 28, 2013 21:01:43 GMT -6
Just a bit of advice, turn this off for modern world Games since it can cause extra slowdown in the long run. If you really want to use it you can, it wont break anything but I SUGGEST it off for faster long term games. Agreed. Whilst however one must realise its not the sole issue with the game. Whence more than fifty military fabrication bases for one sort alone are built it slows down. Once your country has over twenty allies it slows down, once you have more than 10 000 units across the game it commences to slow down, moreover it even slows down if you select numerous units at once to send them to attack a target. Despite all the complex hardware this game still does not work, enigmatically...
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Post by kristijonas on Jul 29, 2013 3:52:12 GMT -6
The only thing Battlegoat got right with SR: the concept. I wish someone bought the franchise and make a good game out of it.
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doctornuke
Supreme Allied Commander
Supreme Soviet Generalissimo
Posts: 38
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Post by doctornuke on Aug 11, 2013 22:26:24 GMT -6
The only thing Battlegoat got right with SR: the concept. I wish someone bought the franchise and make a good game out of it. Indeed. If only that, or fixing these gobsmackingly incessant programme bugs, could be materialised.
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Post by Terran on May 27, 2016 4:47:05 GMT -6
I agree i was thinking that the number of units should be restrickted to the max number a base can hold eg 1 air base can hold 16 air unites the same should be done for ports and barracks and also there should be a max number of bases a nation can have to try and stop the game grinding to a holt.
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