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Post by cdiplayer on Jan 25, 2013 0:37:08 GMT -6
lol man Russia has defeated Germany Poland France they are really fighting hard this update really improved a lot of things its just whats remains is the marine transport problem countries keep losing units because of it Wow That's crazy that Russia defeated all those countries, holy cow.
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Post by Fistalis on Jan 25, 2013 6:34:55 GMT -6
lol man Russia has defeated Germany Poland France they are really fighting hard this update really improved a lot of things its just whats remains is the marine transport problem countries keep losing units because of it Wow That's crazy that Russia defeated all those countries, holy cow. Ya and they did it with less troops. I actually revised russias OOB this update and removed a fair number of the equipment that is classified in storage since many countries have a habit of cannibalizing stored units for parts. You can thank BG for alot of it, the AI is using its troops smart enough I could turn off/remove the 100 lines of Battlezone/theatre settings I had for the Ai allowing them to do more. (i needed it prior to update 3 to keep countries from sending all their troops half way around the world)
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Post by cdiplayer on Jan 25, 2013 7:49:20 GMT -6
Wow That's crazy that Russia defeated all those countries, holy cow. Ya and they did it with less troops. I actually revised russias OOB this update and removed a fair number of the equipment that is classified in storage since many countries have a habit of cannibalizing stored units for parts. You can thank BG for alot of it, the AI is using its troops smart enough I could turn off/remove the 100 lines of Battlezone/theatre settings I had for the Ai allowing them to do more. (i needed it prior to update 3 to keep countries from sending all their troops half way around the world) One problem I have noticed though is that the U.S. is kinda dead now. They no longer support South Korea, nor do they save Afghanistan from Waziristan. I played a game as North Korea and after the initial American offensive pushed Waziristan out they all retreated to the American barracks. I then supplied Waziristan with all my reserves and they were able to defeat Afghanistan, the U.S. didn't do anything, they just sat in their barracks. Actually, with a little help from me and Pakistan, Waziristan was even able to defeat India lol.
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Post by Fistalis on Jan 25, 2013 10:01:40 GMT -6
Ya and they did it with less troops. I actually revised russias OOB this update and removed a fair number of the equipment that is classified in storage since many countries have a habit of cannibalizing stored units for parts. You can thank BG for alot of it, the AI is using its troops smart enough I could turn off/remove the 100 lines of Battlezone/theatre settings I had for the Ai allowing them to do more. (i needed it prior to update 3 to keep countries from sending all their troops half way around the world) One problem I have noticed though is that the U.S. is kinda dead now. They no longer support South Korea, nor do they save Afghanistan from Waziristan. I played a game as North Korea and after the initial American offensive pushed Waziristan out they all retreated to the American barracks. I then supplied Waziristan with all my reserves and they were able to defeat Afghanistan, the U.S. didn't do anything, they just sat in their barracks. Actually, with a little help from me and Pakistan, Waziristan was even able to defeat India lol. Well a few months in most NATO nations cancel the mutual defense with Afghanistan to represent the withdraw of combat troops. The troops that remain are in a "training role" ;D As to south Korea.. ya thats BGs new setup. allies only help allies in their theatre. I may see about slightly adjusting some of the battlezones etc for larger nations but for 0.82 i just removed them all to get a sense of what the AI was doing without my intervention.
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mrplaya
Supreme Allied Commander
Posts: 34
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Post by mrplaya on Jan 28, 2013 0:46:17 GMT -6
am playing a new game now and i chose the victory condition to be complete i always chose capital with very h/v and my last game as syria was easy not that much of a challenge so am playing on complete Belarus started dow on almost all of nato countries and russia had to join the war throgh proxy and lost almost half their forces without gaining any thing from it just defending and being bushed back so u should consider doing some thing about belarus in the next update also about syria i think they should have high causes billy against turkey and Israel specially turkey cause the are behind most of this insurgents and they have training camps for fsa all over the border and they are responsible for allowing those people to enter syria from the north so that should be a good reason to be able to dow them and also add some AA to the fsa cause they got some and they using it against the Syrian army just to make this mod close to the real life also about the russian docks that is in syria in TARTUS city can u add that like a base or something so we can see more russian millitry activity near the coast i will keep reporting if i see any thing strange and thanks for all your hard work after all
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Post by cdiplayer on Jan 28, 2013 5:29:12 GMT -6
am playing a new game now and i chose the victory condition to be complete i always chose capital with very h/v and my last game as syria was easy not that much of a challenge so am playing on complete Belarus started dow on almost all of nato countries and russia had to join the war throgh proxy and lost almost half their forces without gaining any thing from it just defending and being bushed back so u should consider doing some thing about belarus in the next update also about syria i think they should have high causes billy against turkey and Israel specially turkey cause the are behind most of this insurgents and they have training camps for fsa all over the border and they are responsible for allowing those people to enter syria from the north so that should be a good reason to be able to dow them and also add some AA to the fsa cause they got some and they using it against the Syrian army just to make this mod close to the real life also about the russian docks that is in syria in TARTUS city can u add that like a base or something so we can see more russian millitry activity near the coast i will keep reporting if i see any thing strange and thanks for all your hard work after all Also maybe give Syria high chance of war with Libya and Egypt because I've heard the FSA is being supported by those countries as well. Oh yeah and maybe you could add an event for Tibet, Uyghurstan and Inner Mongolian independence. I know that isn't likely to happen any time soon but maybe you could set the event in like 2020 or something. I only ask because I wanna be able to colonize those areas without colonizing all of China. ;D
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Post by lightman on Feb 1, 2013 23:44:03 GMT -6
Hi, Carriers should have more planes i think, only 4 sucks, carriers have over 50 to 150 planes and are worth mutch, can you increase the number they can load?
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Post by number47 on Feb 2, 2013 4:55:24 GMT -6
Hi, Carriers should have more planes i think, only 4 sucks, carriers have over 50 to 150 planes and are worth mutch, can you increase the number they can load? True, but one plane unit in the game represents a squadron (18 planes). So, if a carrier can carrie 4 units, it in fact carries 72 planes. All units in the game represent bigger number except the ships which represent only one. Check the number that represents units strenght, that is the actuall number of those units present in the in-game "unit" (battalion)
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Post by Fistalis on Feb 2, 2013 6:36:11 GMT -6
Hi, Carriers should have more planes i think, only 4 sucks, carriers have over 50 to 150 planes and are worth mutch, can you increase the number they can load? True, but one plane unit in the game represents a squadron (18 planes). So, if a carrier can carrie 4 units, it in fact carries 72 planes. All units in the game represent bigger number except the ships which represent only one. Check the number that represents units strenght, that is the actuall number of those units present in the in-game "unit" (battalion) 47 is correct other than he left out the one exception. Ships are 1 unit and the unit strength is a % of its health.
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Post by number47 on Feb 2, 2013 7:32:30 GMT -6
47 is correct other than he left out the one exception. Ships are 1 unit and the unit strength is a % of its health. ...details, details...
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Post by lightman on Feb 3, 2013 16:18:16 GMT -6
I know, but modern carriers have 150 planes, nimitz class has 75-90, the new future carriers have more. So should be doubled and 3 extra slots for helicopters maybe. I think nimitz class has ingame only 3 or?
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Post by Fistalis on Feb 3, 2013 19:25:02 GMT -6
I know, but modern carriers have 150 planes, nimitz class has 75-90, the new future carriers have more. So should be doubled and 3 extra slots for helicopters maybe. I think nimitz class has ingame only 3 or? No modern carrier can carry 150 planes. Even the Gerald R ford class the Replacement for the nimitz is limited to 90 aircraft.. some of which would not be fixed wing. The nimitz in game has 4 slots which allows it to carry 72 fixed wings or more aircraft if you use a slot for helis since they come in larger squads. Helies are typically 24. So the nimitz in game has a capacity of between 72- to 96 aircraft.. which is on par with in real life.
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Post by kristijonas on Feb 4, 2013 13:11:13 GMT -6
Why does Russia and China have mutual defense, among other agreements? Is this supposed to be? Doesn't seem to be in real life.
Lithuania is giving free trade to the USA but doesn't have free trade from USA. Is this intended? Not sure about other nations.
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Post by Fistalis on Feb 4, 2013 19:38:28 GMT -6
Why does Russia and China have mutual defense, among other agreements? Is this supposed to be? Doesn't seem to be in real life. Lithuania is giving free trade to the USA but doesn't have free trade from USA. Is this intended? Not sure about other nations. Both China and Russia are members of the SCO . The shanghai Cooperation Organisation while not fully developed as much as NATO is still a security Cooperation Organisation.. which is why members have mutual defense with each other but not transit. It does well to simulate the reality of the treaty since internal divisions put it in question whether or not member nations would actual help each other in the event of a war. Without transit there is no telling if the AI will jump in a war to defend its mutual defense partners. The only thing it does with out transit is supply a bit more CB when someone declares war on a member. One sided treaties are common.. although I'll have to check my notes to see if the Lithuania/US one sided free trade is supposed to be or not. (Probably is meant to be transit but I'll have to check)
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stallion
Supreme Allied Commander
Posts: 45
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Post by stallion on Feb 5, 2013 11:16:07 GMT -6
So when will 0.83 be released?
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