demol
Supreme Newbie
Posts: 2
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Post by demol on Jan 11, 2013 6:43:35 GMT -6
Screw Syria, there are much more important stuff. Such as: Is current beta-8 fully playable and are database files fully trustable? (because they can't be implied without restarting campaign, and it's a very disappointing to restart game other day
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Post by Fistalis on Jan 11, 2013 6:59:35 GMT -6
maybe I wrong, but syria is under embargo or not? maybe u can reproduce embargo...so it can't buy military goods.. Not possible in the game engine. Even if it was they have some capability themselves to produce them.. you forget that the MAJOR thing military goods represents is ammunition, as well as parts for repairs and building new units etc. I could damage all the barracks.. they have multiple. But I can't damage units to start... I could reduce the amount they have if I could track down any reliable info of what syria has lost equipment wise in the civil war but that data has been rather impossible to track down, it probably doesn't exist since Syria isn't likely to advertise that info Screw Syria, there are much more important stuff. Such as: Is current beta-8 fully playable and are database files fully trustable? (because they can't be implied without restarting campaign, and it's a very disappointing to restart game other day The current test version thats up is fully playble and stable from my tests... its not the final 0.82 but the soonest I'll release the full version is NEXT wednesday. I had meant to release it this wednesday however my migration from XP to win 7 ran into some unexpected issues and it took more of my free time than I had planned for. Pushing back any major work on the mod to my next days off which is monday and tuesday. Point is if you wanna start playing then go ahead and download the test version.. you arent going to see a new cache for a week.. any updates done until then will be art etc so wont need to start a new game for. Not sure about the trustable part.. I mean if you're asking if they are perfect no.. there is tons I need to do still.. if it was perfect this would be work on 1.0 not 0.82.
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demol
Supreme Newbie
Posts: 2
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Post by demol on Jan 11, 2013 7:05:47 GMT -6
Ok, thank you very much! At laaast! Modern World again!
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Post by cdiplayer on Jan 11, 2013 19:02:59 GMT -6
maybe I wrong, but syria is under embargo or not? maybe u can reproduce embargo...so it can't buy military goods.. Not possible in the game engine. Even if it was they have some capability themselves to produce them.. you forget that the MAJOR thing military goods represents is ammunition, as well as parts for repairs and building new units etc. I could damage all the barracks.. they have multiple. But I can't damage units to start... I could reduce the amount they have if I could track down any reliable info of what syria has lost equipment wise in the civil war but that data has been rather impossible to track down, it probably doesn't exist since Syria isn't likely to advertise that info Screw Syria, there are much more important stuff. Such as: Is current beta-8 fully playable and are database files fully trustable? (because they can't be implied without restarting campaign, and it's a very disappointing to restart game other day The current test version thats up is fully playble and stable from my tests... its not the final 0.82 but the soonest I'll release the full version is NEXT wednesday. I had meant to release it this wednesday however my migration from XP to win 7 ran into some unexpected issues and it took more of my free time than I had planned for. Pushing back any major work on the mod to my next days off which is monday and tuesday. Point is if you wanna start playing then go ahead and download the test version.. you arent going to see a new cache for a week.. any updates done until then will be art etc so wont need to start a new game for. Not sure about the trustable part.. I mean if you're asking if they are perfect no.. there is tons I need to do still.. if it was perfect this would be work on 1.0 not 0.82. Also, it probably won't make much of a difference but for the sake of accuracy you should give the rebels a couple of SA 7 Grail units articles.washingtonpost.com/2012-11-28/world/35508404_1_syrian-rebels-syrian-helicopter-aleppo and more control over the Northern border with Turkey. www.cbc.ca/news/world/story/2013/01/10/syria-missile-rebels-sanctions-civil-war.html You might also give em a tank unit or two since they've captured a few tanks from Assad's forces. Maybe add some Kurdish rebels in the North that use this flag upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Ala_kurd%C3%AAn_rojava.svg/200px-Ala_kurd%C3%AAn_rojava.svg.png instead of the one that is used in Iraq. I doubt its possible to make two factions loyal to the same territory so this might cause some problems when you add Iraqi Kurdistan as a colony though. They would probably get wiped out pretty fast but for real life accuracy sake I think they should be added. Also, unrelated but I love how random the Somalian civil war seems. I've seen Al Shabaab win, I've seen the Somalians win, I've seen them sign a cease fire, I've seen Al Shabaab get wiped out by Ethopia and Kenya and, in my most recent game I saw Al Shabaab defeat Somalia AND Kenya and last time I checked they were very slowly moving into Ethiopia. One recommendation I have is to maybe increase the chances of Al Shabaab attacking Somaliland. Also, Somaliland needs a huge population adjustment, there should be around 3.5 million people living there and they also need a military. I'm just looking at wikipedia for this mind you but here's what their military should have en.wikipedia.org/wiki/Military_of_Somaliland
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Post by Fistalis on Jan 15, 2013 2:48:27 GMT -6
I'll be releasing what i have done within hours as 0.82 Any further discussion can be continued in the 0.83 development thread.
Thread is now locked
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