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Post by Fistalis on Jan 5, 2013 8:06:48 GMT -6
Again not much free time, redid a few of the leader portraits. Just in case your wondering I wont be digging into major data changes until my next day off. My work days you can expect some minor art or UI changes. Maybe some adjustments to AI params. basically anything that doesn't require me to recache. Edit: Again a reminder, these art changes are just added to the download, no new test version. You can just install and keep playing your saves etc since no cache is needed. It's coming together nicely in my opinion. You should be able to tell which ones I've finished with and which ones I still need to redo by the art style and quality. ;D Or atleast I hope so. Some I'm having to do multiple times with different photos to get the proper look. Finally nailed Karzai and Zardari in this last update. ;D
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Post by Fistalis on Jan 6, 2013 7:51:08 GMT -6
More leader pics redone today already added to the download. Tommorrow I'm off so i'll try to dig into some data rather than this art stuff.
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Post by cdiplayer on Jan 7, 2013 0:21:56 GMT -6
You need to fix South Sudan's loyalty. They are still loyal to Sudan and so I can't liberate them.
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Post by Fistalis on Jan 7, 2013 7:27:15 GMT -6
You need to fix South Sudan's loyalty. They are still loyal to Sudan and so I can't liberate them. Loyalty cannot be modified in that way. You cannot and will not be able to liberate/colonize any rebel factions due to the fact that it is based on loyalty and Loyalty outside of anything but the base puzzle pieces cannot be modified. My choices are pretty much All of sudan is loyal to Sudan, or All of Sudan is loyal to South sudan. GIven the option I choose to leave it as Sudan. Its the same situation with all the other rebel factions. The only major exception is I'll probably make All of syria loyal to the FSA for obvious reasons, but also to even the odds a bit. the FAQ on the modern world page of my site states this though.. so someone doesn't pay attention.
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Post by Fistalis on Jan 7, 2013 22:03:29 GMT -6
Running a long term test game to see how the economy performs after a few years with the BG changes to economy. If i can get the economy functioning correctly i only need to do some minor tweaks and fixes to the FSA and i'll release 0.82. The majority of new content and data fixes will be pushed back 0.83. There was A lot of stuff I did in the interim between the 0.81 release and the release of update 3, so rather than prolong the release of 0.82 to get even more stuff done my main goal is to fix/polish whats in place and get it released. Which primarily will be removing alot of my old events etc that were meant to help fix issues which BG fixed in Update 3. Just FYI i'm doing some relations tweaks while the old test version runs in the background to test the economy.
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Post by cdiplayer on Jan 8, 2013 5:03:01 GMT -6
You need to fix South Sudan's loyalty. They are still loyal to Sudan and so I can't liberate them. Loyalty cannot be modified in that way. You cannot and will not be able to liberate/colonize any rebel factions due to the fact that it is based on loyalty and Loyalty outside of anything but the base puzzle pieces cannot be modified. My choices are pretty much All of sudan is loyal to Sudan, or All of Sudan is loyal to South sudan. GIven the option I choose to leave it as Sudan. Its the same situation with all the other rebel factions. The only major exception is I'll probably make All of syria loyal to the FSA for obvious reasons, but also to even the odds a bit. the FAQ on the modern world page of my site states this though.. so someone doesn't pay attention. Sorry. Lol I should have noticed that. Anyway yeah Syria should be loyal to the FSA so when I colonize it I'm not stuck with the old flag lol. ;D
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dax1
Supreme Newbie
Posts: 11
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Post by dax1 on Jan 9, 2013 2:54:49 GMT -6
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Post by Fistalis on Jan 9, 2013 4:51:50 GMT -6
Sure I'll spread them out a bit more so they die quicker.
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Post by cdiplayer on Jan 9, 2013 6:31:51 GMT -6
Sure I'll spread them out a bit more so they die quicker. You could always spread out Assad's forces too. Also, dunno if this is possible but you could maybe even the odds a bit by giving Assad's units a half full health bar or even less. It could be justified by the fact that the Syrian military is running out of spare parts and money for their army.
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Post by Fistalis on Jan 9, 2013 15:43:02 GMT -6
Sure I'll spread them out a bit more so they die quicker. You could always spread out Assad's forces too. Also, dunno if this is possible but you could maybe even the odds a bit by giving Assad's units a half full health bar or even less. It could be justified by the fact that the Syrian military is running out of spare parts and money for their army. Assads forces mainly start out in reserve. 2 day staging period is why they cluster around certain areas in the cache. As to giving them half health.. since assad has barracks they would just send them for repairs and use other units..
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dax1
Supreme Newbie
Posts: 11
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Post by dax1 on Jan 10, 2013 2:55:51 GMT -6
Sure I'll spread them out a bit more so they die quicker. You could always spread out Assad's forces too. Also, dunno if this is possible but you could maybe even the odds a bit by giving Assad's units a half full health bar or even less. It could be justified by the fact that the Syrian military is running out of spare parts and money for their army. ...or set low military goods so assad's units can't resupply easily.
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Post by cdiplayer on Jan 10, 2013 6:37:46 GMT -6
You could always spread out Assad's forces too. Also, dunno if this is possible but you could maybe even the odds a bit by giving Assad's units a half full health bar or even less. It could be justified by the fact that the Syrian military is running out of spare parts and money for their army. ...or set low military goods so assad's units can't resupply easily. yeah, do this and also give his units lower health. Also, if possible some of his barracks could be damaged. I know that in real life rebels forces have raided some military bases and caused damage.
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Post by Fistalis on Jan 10, 2013 8:42:47 GMT -6
...or set low military goods so assad's units can't resupply easily. yeah, do this and also give his units lower health. Also, if possible some of his barracks could be damaged. I know that in real life rebels forces have raided some military bases and caused damage. so let me get this straight. You want me to reduce the amount of military goods available in the whole world in order to make up for the fact that the game engine doesn't handle Insurgent warfare? If I just reduce Syrias they buy more.. not to mention they have plenty of military goods IRL..(with new shipments from the russians coming in all the time) were getting into the whole fudging of data in order to make something more "balanced" something I said at the start I'm wholly against.
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Post by cdiplayer on Jan 11, 2013 0:28:38 GMT -6
yeah, do this and also give his units lower health. Also, if possible some of his barracks could be damaged. I know that in real life rebels forces have raided some military bases and caused damage. so let me get this straight. You want me to reduce the amount of military goods available in the whole world in order to make up for the fact that the game engine doesn't handle Insurgent warfare? If I just reduce Syrias they buy more.. not to mention they have plenty of military goods IRL..(with new shipments from the russians coming in all the time) were getting into the whole fudging of data in order to make something more "balanced" something I said at the start I'm wholly against. Okay well what about damaging the barracks and lowering his units health?
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dax1
Supreme Newbie
Posts: 11
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Post by dax1 on Jan 11, 2013 3:13:57 GMT -6
maybe I wrong, but syria is under embargo or not? maybe u can reproduce embargo...so it can't buy military goods..
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