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Post by Fistalis on Mar 22, 2012 4:27:08 GMT -6
...and I linked the wrong save autosave was unloadable not regular save one curiosity, I thought when sphere leader dies, the sphere crashes but I guess I was wrong...China was conquered and there were still other members of red sphere for months after. Also, Russia still gets overrun by Nato, although, after hotfix they keep moving capital (which they didn't before) throughout Siberia but only to prolong their suffering. China still goes pretty easy though. True they declare war to half the world and seems by the time Korea attacks them, their forces are probably far away to return to defend the motherland... Not exactly sure if this reflects the real life relations (or is it just intended that way) but Nato is by far (four or five times) superior to Russia and her allies so any conflict between the two ends up pretty quickly Ya thats bound to happen on excluded volatility. I'm not that worried about trying to balance for that difficulty since I only added it for people who wanted lots of war off the bat.(if you start massive wars right away one side is going to lose before too long) There are some relations tweaks etc I need to do but Its not likely going to change the eventual outcome. The problem is china commits a large amount of forces to invasions it won't stage. You can see a large chunk of chinese troops sitting around on that island to the south while they are being over run in the north. For whatever reason the AI never decides to pull them back to the north for defense. As far as this issue goes. I'll have to wait to see what improvements to the AI Update 3 brings.
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Post by number47 on Mar 22, 2012 7:39:10 GMT -6
any comment on stability issues? I'm I the only one having them? I even crash upon exiting game ;D
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Post by Fistalis on Mar 22, 2012 11:08:45 GMT -6
I haven't had any abnormal stability issues with this build.. can't speak for anyone else. Can only suggest you make sure you copied all the files over. Only thing I've seen cause stability issues in modding is mismatching files. And thats usually crash on start up. It was pointed out that autoupdates on win 7 seemed to be causing stability issues in general with the game. I don't have win 7 and never leave autoupdates on so can't personally comment on that. www.bgforums.com/forums/viewtopic.php?f=66&t=18180&start=105
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Post by number47 on Mar 22, 2012 12:06:32 GMT -6
well, the only thing I did separately was adding MW1.csv file you additionaly changed...do you have a link where I can take whole package all together? I really curious to see if that changes anything...
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Post by number47 on Mar 22, 2012 12:08:01 GMT -6
forgot to tell you I'm on Win XP, updates turned off (always ;D)
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Post by Fistalis on Mar 22, 2012 13:18:19 GMT -6
forgot to tell you I'm on Win XP, updates turned off (always ;D) Link at the beginning of the thread has it all.
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Post by number47 on Mar 25, 2012 13:36:36 GMT -6
Do you have an ETA on the next "official" version of the mod? ;D
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Post by Fistalis on Mar 27, 2012 13:52:09 GMT -6
Do you have an ETA on the next "official" version of the mod? ;D Sometime after Update 3. At this point I'm fixing some things, and testing others, but the next full release won't be after Update 3. When Update 3 is released I'll parse the change log. Test for issues and things that need adjusted etc. And most likely the latest test version I have when its released will be converted to make use of any fixes/changes in update 3 and be released as 0.82. This allows me to ignore the big issues that update 3 will hopefully fix.(instead of tearing my hair out trying to find creative work arounds that many times cause other issues) My best guess would be with in a day or 2 of the release of update 3.(or maybe the day of if I get early access to some of the changes)
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Post by Fistalis on Apr 21, 2012 16:01:42 GMT -6
Newest test version up... includes all the extra art I've been working on.
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Post by mertcanks on Jun 1, 2012 7:34:25 GMT -6
Hi Fistalis I think it should form an alliance.For example arab alliance(Suudi,Qatar,UAE,Kuwait,Bahrain vs...) USSR,ABD and Arab alliance
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Post by Message on Nov 23, 2012 10:41:17 GMT -6
I have noticed something, in which when I attempted to edit the mod to create a modern USSR then tried to refresh the cache I came to realise most of the mod files are missing.
In other words it appears files such as the ORBATs, the OOF, the MAPX among others were not included in the .81 download package.
Does someone have them?
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Post by Fistalis on Nov 23, 2012 18:14:08 GMT -6
I have noticed something, in which when I attempted to edit the mod to create a modern USSR then tried to refresh the cache I came to realise most of the mod files are missing. In other words it appears files such as the ORBATs, the OOF, the MAPX among others were not included in the .81 download package. Does someone have them? No one but me. If you are wanting to use a mod for the basis of your own modifications I suggest the GC scenario from the sr2020 package or Hullus end of an era mod. As long as the mod is a work in progress the data files will remain proprietary.
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Post by mertcanks on Dec 10, 2012 12:00:49 GMT -6
How many versions do?until everything is well?
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