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Post by Fistalis on May 17, 2013 5:54:29 GMT -6
Release Candidate 2 for 0.83 primarily need the economy tested. But all comments are welcome. (general requests etc that don't pertain to this specific build can be put elsewhere) Changelog 0.83rc2 5-18-13 9:30am- Andorra GDP fixed
- Bhutan Population Fixed
- Various Relations fixes
- Added 2000D to France Known designs at start
- Added Harriers to Italian OOB
- Added M23
- Added mutual defense part of SADC
- Bhutan now starts with radio transmitters tech
- Modified randomish events and added new ones.
- Total Economy Revamp (still working to get things proper since update 3 changed the way economy works)
- Somalia/somaliland Population Fixed
- Terrain Texture changes Swamps and some grasslands have been changed
- Added a basic message for the "randomish" events. (IE relations changes with large windows to trigger)
Changes From RC1- Consumer Goods should now be profitable for ONLY low to mid ranged GDP countries. High GDP countries will have a hard time making profit due to labor costs. High being relative I'll just say that the U.S aint getting rich off them anymore.
- Increase Consumer goods production capacity for China
- Reduced consumer goods production capacity for the US.
- Slightly (reduced from 15 to 12) reduced the amount of Electricy required to produce Finished goods (consumer, miliary, Industrial)
- Continued clean up of files, not likely anything you all will notice but should improve cache time. (Alot of errant entries are still left in the OOBs which i really need to spend more time fixing, BG had alot of entries for 0 units in each countries OOB, not a big deal unless you want to reduce cache time)
These are changes I saw needed from my few hours of testing, I literally have not time to test RC2 in the full cache (tested without units a few times but units effect economy so it may not be as good as i thnk) Half asleep trying to push this out before bed so hopefully i didn't break more than i fixed. If you're already testing RC1 feel free to keep playing, But the events relations etc should be more of your concentration since I made economic changes in RC2 Download Here
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Post by Fistalis on May 17, 2013 7:07:30 GMT -6
Swamp Changes Attachments:
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Post by Fistalis on May 17, 2013 7:20:43 GMT -6
Grass changes Attachments:
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Post by Fistalis on May 17, 2013 9:20:02 GMT -6
Notes - Consumer goods sell for a profit no matter what, needs adjustment (actually most products are like this, I went a bit too far with softening the economy)
- Oil prices tend to end too high near the start
- Still need to fix some economic issues before 0.83 full release. Only tested for a few hours and can already tell.
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mrplaya
Supreme Allied Commander
Posts: 34
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Post by mrplaya on May 17, 2013 20:43:52 GMT -6
testing right now as syria
will feed back as soon as i can
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Post by kristijonas on May 17, 2013 22:50:06 GMT -6
I'm conquering China as Bhutan currently (with India, Taiwan military and international economical help, ofcourse) so I'll test after that. Very nice texture updates! Wasn't Supreme Ruler supposed to use NASA satellite maps for game map? If that is the case, doesn't the game lose realism, with new textures?
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Post by Fistalis on May 18, 2013 5:45:42 GMT -6
Wasn't Supreme Ruler supposed to use NASA satellite maps for game map? If that is the case, doesn't the game lose realism, with new textures? NASA images are used Only when zoomed out , When they went to a "3d map" with Cold war the sat images fade out and the textures fade in as you zoom in. Personally I think in most instances my new textures actually blend in better with the sat map. 2020 used nothing but sat images, and you can still remove the 3d textures and play that way if you want. I previously helped someone set it up that way since he didn't like the new "3d" map in cold war. I didn't change the sat map at all so when zoomed out it still uses the orignal nasa images. I only changed the textures that replace the sat map when you zoom in. (which I assure you are not from NASA) Short answer is no, I only replaced the fictional textures not the NASA images. testing right now as syria will feed back as soon as i can Thanks, ya the economy is a bit TOO loose right now but the AI loves it. I however need to fix it before I release 0.83. I've already fixed some of the issues I found on my side, the primary one being that every good can be pretty much sold at a profit no matter how much it costs to make it. Lower GDP nations should be able to produce goods cheaper making it hard for high GDP nations to profit on the export of them. Think china/mexico etc and consumer goods in the real world, its simply cheaper to import it than make it domestically in the U.S. So in RC2 I'll have hopefully gotten the economy closer to what I want. But this version is fun to mess around in since even the AI can't screw up its economy.
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mrplaya
Supreme Allied Commander
Posts: 34
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Post by mrplaya on May 18, 2013 10:59:15 GMT -6
so far every thing going smoothly
the economy of china is stable put i think u should consider balancing the petroleum demand as will
for big countries like china and usa am in the end of the year 2014 and china already taken Taiwan and Mongolia and stopped moving any of its units after that i checked their reserve through the trade screen and petroleum is suffering
u should either try to force them to put their units back into reserve after finishing a war or work on the petroleum demand which keep increasing every month am gonna keep playing until i reach 2016 and will see what happens
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Post by kristijonas on May 18, 2013 16:48:38 GMT -6
Changes in RC2 will make not only countries like China stronger, but also countries like Kazachstan, Mongolia, Africa, etc stronger(in time), which is not realistic, really?
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Post by Fistalis on May 18, 2013 18:16:09 GMT -6
Changes in RC2 will make not only countries like China stronger, but also countries like Kazachstan, Mongolia, Africa, etc stronger(in time), which is not realistic, really? How is it not? Its the effects of globalization we are seeing now. Manufacturing is being moved primarily to low GDP countries to supply high GDP countries with cheap goods. And as the manufacturing costs rise in those nations companies start to look elsewhere to keep their products cheap, looking for the next poor country to setup shop and exploit the cheap labor. As far as i can tell its exactly where were are/headed in reality. Inustrial and military goods can still be profitable for high GDP nations up to a point, but consumer goods is all about who can make it cheapest.. and that's generally going to be 3rd world countries where they can pay people 2$ a day for labor. (theres probably some CEO somewhere reading this and asking himself why they don't have factories in mongolia, the answer is logistics of course. Mongolia being land locked makes it more expensive to get the goods to consumers) But yes with RC2 you should be able to build the economy of poor nations by exploiting your cheap labor for consumer goods, but once your GDP gets so high your costs will rise and you'll have to supplement your economy with something else. (war is good profit hence military goods should almost always be profitable)
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Post by Fistalis on May 18, 2013 19:49:52 GMT -6
so far every thing going smoothly the economy of china is stable put i think u should consider balancing the petroleum demand as will for big countries like china and usa am in the end of the year 2014 and china already taken Taiwan and Mongolia and stopped moving any of its units after that i checked their reserve through the trade screen and petroleum is suffering u should either try to force them to put their units back into reserve after finishing a war or work on the petroleum demand which keep increasing every month am gonna keep playing until i reach 2016 and will see what happens If you want to send me the save game I'll take a look at it, but I'm assuming that China is just importing most of its oil and has no reason to move its units at this point. If its importing what it needs day by day it wont have any stock to see.
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mrplaya
Supreme Allied Commander
Posts: 34
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Post by mrplaya on May 18, 2013 21:11:54 GMT -6
will am gonna try playing as japan using your new rc2 to get a closer look on china
so far am in year 2015 and every thing looks fine and the economy of countries are stable even china
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mrplaya
Supreme Allied Commander
Posts: 34
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Post by mrplaya on May 19, 2013 8:33:14 GMT -6
will am testing the RC2 as Pakistan noticed 2 bugs 1- m23 country a report keep coming up that this region was defeated 2- when i started the game Israel dow on syria in the first week of my game and then went to war with fsa Lebanon and Jordan all at once iran sent troops to help syria so the entire region was going crazy then after a few days syria was defeated then lebanon then jordan and fsa the last one now once the fsa got defeated syria got back with a small land with no capital and have fsa units and keep shooting at israel put they wont return the fire like they dont even exist as for the events NK AND SK event apeared where it says a skirmish happend on the border and also for the falk land and Argentina put nothing happend now india decleared war on me am gonna finish it and feed back its gonna be a while to take all of india
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Post by Fistalis on May 23, 2013 19:36:07 GMT -6
Just a quick update before work. I'm working 6 in a row but come tuesday if there are no further issues found I'll create a cache with some minor fixes and release 0.83.
That doesn't mean everything is perfect, those of you who were around when i was working on the economy prior to update 3 should remember that it took me quite a few updates to get it exactly where i wanted it before update 3 changed everything. But what I have is functional right now so no reason to hold off on 0.83 that I can see.(other than i likely wont have time to make the minor fixes/a new cache til tuesday)
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Post by cdiplayer on May 27, 2013 19:29:17 GMT -6
I have a recommendation. Please add Greenland as a colony of Denmark in the next update.
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