|
Post by Thadwookie on Sept 14, 2015 23:40:55 GMT -6
|
|
|
Post by Thadwookie on Sept 14, 2015 23:51:36 GMT -6
9_15_15 quick fix some wrong digits added in in places quick fix Ethiopia got conquered to quick since last version, fixed. fixed Sino / Japan war indefinitely, even with random time span of war between the two, sometimes it is jan 1937, and others its at the natural time of jul 7th, or in between, which caused inconsistency s in balancing, which now is fixed without modifying battlegoats vanilla method for war.. peww finally lots of work. Added a few new trigger features. Got rid of all annoying tip pops Added (278) Towns: South Africa Region ( not properly rotated yet, to polish and make look natural )
more to come.
|
|
|
Post by Fistalis on Sept 16, 2015 19:44:18 GMT -6
Thanks for sharing your mod with us Thadwookie. You are now a moderator of this sub board.
|
|
|
Post by Apalm on Sept 18, 2015 8:09:25 GMT -6
Hi great mod but is there any possibility that you could make so that when Burma get independent form british india they become a british colony. This happens when the UK is played by an AI but not if you play them yourself.
Best regards //Alexander Palm
|
|
|
Post by Thadwookie on Sept 27, 2015 19:02:02 GMT -6
|
|
|
Post by Staline on Jan 27, 2016 12:19:55 GMT -6
I will try this thx
|
|
|
Post by Thadwookie on Feb 2, 2016 13:06:41 GMT -6
16_2_2
Change Log
-Updated all "Auto Building". It's fixed now. If you ARE human it won't build anything in your nation. Before I had it "open", meaning that the building was built ignoring who owned territory, now it's nation specific. Downside is that if x nation controls that territory, until the original nation gets the territory back, the auto building is stopped. Slightly Increased Coal node value at start. -Lots Miscellaneous fixes throughout ETW 36 map. -Added 1500+ more cities ( Southern, Central Africa complete. More to be completed ) -Added unit tanks patterns for all nations up to 1945 tank tech I believe, More to be added.
|
|
|
Post by Thadwookie on Feb 6, 2016 1:33:57 GMT -6
The next update will be even better! adding lots of balancing features for small ai nations to make them profitable more so. along with lots of testing on china sino war with balancing. Also with loads of ai building to seem like the world's actualy alive and competitive, for instance added triggers for ever oil resourse on map, finishing up america and USSR last, but yes a work in progress. I'm trying to make each nation as if a human is playing, as making that ai nation do what;s in it's best interest as far as economy, building roads, supply chains, etc, Really fun stuff, all n all the trick is to do all this without crippling the target ai nations, like saudi and iraq i have to work on atm, they just love being broke nations
|
|
jack20
Supreme Newbie
Posts: 10
|
Post by jack20 on May 4, 2016 6:11:05 GMT -6
Really cool! I will test out the mod right now. Looking forward to future updates!
|
|
|
Post by Thadwookie on Jul 4, 2017 22:15:43 GMT -6
Updated to newest version ! have fun fellas
|
|
|
Post by Thadwookie on Jul 8, 2017 11:50:00 GMT -6
Tons of CSV Events added, The AI Challenge has begun!!!!!!
|
|
|
Post by Thadwookie on Jul 24, 2017 17:14:34 GMT -6
Update: Fixes and smoother, Read changelog in zip.
|
|
|
Post by Thadwookie on Jul 25, 2017 15:03:23 GMT -6
Quick error fix, and link updates
|
|
|
Post by Thadwookie on Aug 8, 2017 1:51:56 GMT -6
ETW Public Change Log 8_8_17
-Added Every Single Necessary File needed to play is included. -Incorporated SRGW New updates involving Units / Techs meaning updated to current live information -Can work with SRGW Now Fully functional meaning updated to current live information
TO Do A.S.A.P When i have more time -Update nation unit start patterns and tech that were added in SRGW to the start of the ETW36Mod
|
|
|
Post by Ellfled on Oct 27, 2019 15:11:37 GMT -6
|
|